The empire building metagame has been extensively rebalanced under the new difficulty setting. It breathes a whole new life into the experience and I definitely think it makes a second playthrough worthwhile. I'm incredibly happy with how the new difficulty setting's turned out, especially as someone who's played through the game more times than I can count. The new normal mode is designed to offer more challenge, but not to the degree of being experts-only. The original game was specifically designed to be on the easier end. Naturally, it made more sense to label it this way, rather than calling the new setting "Hard". The original experience remains available as the "Easy" difficulty setting. You'll start to pay more attention to where pick ups, shops, and vending machines are so you can replenish. The fewer health drops also encourage a more strategic approach and steer you towards more exploration. When they arrive, you'll need to up your dodge game! You'll have to jump stomp, melee, or pick up and throw appropriate objects located around the area. New bulletproof and even fireproof enemies appear as the game progresses, necessitating the use of more varied attacks. The new normal setting boasts new and more difficult enemy types across the story missions, sidequests, and shakedowns, plus fewer health drops. The update adds a whole new difficulty mode, new types of shakedowns, a quick menu for upgrades, and much more. It also comes packed with the latest big game update, launching first right here on PC. It also supports displays from 21:9 and 16:9 to 4:3 (of course!). The Steam version brings the entire game to your PC, along with controller, keyboard and mouse support, leaderboards, achievements, trading cards, badges, and community emoticons. Shakedown: Hawaii is coming to Steam on Tuesday, October 20th along with a 25% off launch discount! Adjusted "Live Stream" mission minigame to clarify keyboard controls.įor more information on the previous update (v1.1.0), check out this post. ![]()
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